Percorrer por autor "Soltani, Pooya"
A mostrar 1 - 2 de 2
Resultados por página
Opções de ordenação
- Do player performance, real sport experience, and gender affect movement patterns during equivalent exergame?Publication . Soltani, Pooya; Figueiredo, Pedro; Fernandes, Ricardo J.; Vilas-Boas, João PauloThis study compared the movement patterns of forty-six college students, playing bouts of swimming exergame, while categorized based on their playing performance, gender, and prior experience of real swimming and exergames. Swimming events were divided into normal (controlled by visual feedback) and fast (no feedback) phases and upper limb kinematics were monitored during front crawl event. Those who performed better, completed the game with fewer upper limb cycles and in a shorter time (p < 0.003). Prior exergame experience resulted in higher start velocity (p ¼ 0.019) and those who were familiarized with this swimming exergame, completed the front crawl event with fewer cycles (p ¼ 0.022). Gender and real swimming experience did not affect biomechanical variables. With various playing styles and differences to real swimming movements, the data suggest that the motion capture device is not able to detect complex movements of swimming and previous knowledge of real swimming do not necessarily transfer into better exergame performance. These changes might have happened due to higher adaptation to the exergame. Understanding these patterns may help in the development of more realistic sport exergames and meaningful gameplay
- Does exergaming drive future physical activity and sport intentions?Publication . Soltani, Pooya; Figueiredo, Pedro; Vilas-Boas, João PauloWe studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants' enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players' gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players' gaming experience and intentions are discussed.
