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Does exergaming drive future physical activity and sport intentions?

dc.contributor.authorSoltani, Pooya
dc.contributor.authorFigueiredo, Pedro
dc.contributor.authorVilas-Boas, João Paulo
dc.date.accessioned2021-04-29T15:59:23Z
dc.date.available2021-04-29T15:59:23Z
dc.date.issued2020
dc.description.abstractWe studied how usability and playability of sport exergames affect future intentions of participation in physical activity or actual sport. We employed questionnaires to measure participants' enjoyment, usability, game-experience, and future intentions of physical activity and real sport. We compared the outcomes based on players' gender, previous real-swimming, and exergame experience. Psychological parameters were not different between groups but players without exergame experience enjoyed the game more. Physical activity intentions increased for all participants but not swimming intentions. The limitations of current gaming systems and their effects on players' gaming experience and intentions are discussed.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1177/1359105320909866pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.24/1841
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.titleDoes exergaming drive future physical activity and sport intentions?pt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.startPage135910532090986pt_PT
oaire.citation.titleJournal of Health Psychologypt_PT
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT

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